Even though a modern server architecture is used, Classic servers won't have the same features that current World of Warcraft does. There won't be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking. There are still a lot of questions about how the team will tackle it. This endeavor is being undertaken by an entirely separate team at Blizzard from the one working on World of Warcraft and its next expansion.
Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15
Nov 15 Spell Mechanic Questions and Hopes on Items I am not necessarily looking for any discourse that would lead to an answer, but hopefully this would gain enough traction that Blizzard might see it, and offer some insight to intended function come summer 2019. I know there is a current wall of text somewhere regarding questions on almost every item with a spell damage effect and whether or not they will be granted coefficients from character gear grand spell damage. I noticed one in particular that was left out and wanted to reiterate my personal favorites. Shard of the Fallen Star: Originally benefited in part or completely 1:1 ratio from spell damage and was capable of critting. It was nerfed in patch 2.0 which is after classic wow content. In the spirit of keeping things as they were, do you think Blizzard will keep this mechanic or change it to a post nerf state which although is not classic wow maybe seen as a balanced fix. Weapon List: Hand of Ragnaros, Netzerek the Blood Drinker, Corrupted Ashbringer, Shadowstrike - all received 2:1 coefficent originally in classic. I believe they were a little too strong but did not receive any nerf to my knowledge. Do you think these will remain as it was or be changed to satisfy the hopes for balance?Tunnelboy6 Nov 15
To avoid this, the team “taught” our tools some new tricks so that we could update WoW Classic without affecting the current version of the game. We copied the 1.12 data into a new project, taught the tools to distinguish between them, and now as the WoW Classic team makes patches, any changes stay within the Classic chain without ever interacting with the current game’s data. This might seem simple—like copying a directory—but the tricky part is teaching all our tools how to understand this so that they can make edits automatically. Being able to use our internal tools is a huge benefit, and we wanted to make sure Classic had access to all of WoW’s infrastructure and data.
Another hurdle we had to overcome was how to store and merge our data. World of Warcraft has multiple updates or patches in development at any one time, each in a different stage of development. If an art asset or terrain file is added to one patch, the system is designed so that it also automatically shows up in later patches. This meant that If we had simply inserted a new patch for WoW Classic into the current development environment, we would have overwritten things like the current broken dam in Loch Modan with the previous intact version—and as you can imagine, this would have caused issues for Battle for Azeroth.
Stage 2 of the rollout will feature the 40-man Blackwing Lair and the introduction of ZG, while Stage 3 will introduce the Gates of Ahn’Quiraj and the opening of AQ as a major server event. After that will come Naxxramas and the Scourge Invasion world event. Did I mention I still have items from the original Scourge Invasion world event sitting in my bags on my primary character?
A lot has happened in World of Warcraft in the fifteen years since it originally launched, and over that time we’ve come to expect certain things, not just in WoW, but in games in general. As players explore Azeroth as it existed back in 2006 during the WoW Classic beta, they’re reporting bugs – but in many cases, these ‘bugs’ are really just features that are working as intended.
For some weird reason Warlock used to be underrepresented in vanilla WoW. However, the least popular doesn’t mean that they were bad. Warlocks had amazing damage and some truly unique utility abilities allowing them to summon players or create Healthstones for the whole group. Similarly to Hunters, Warlocks were amazing for solo players with the ability to summon various demons to help them.
Preface - I haven't played WoW for any length of time since quitting at the end of WotLK. I dabbled in the next few expansions, where it seemed gold was overabundant, not sure if that's what killed the gold farmers/gold bots/sellers, but I didn't seem to see any, or even think I might have a use for them. However, with WoW Classic, I can see a market for them to come back. Did Blizz ever put something in the game to eliminate this after WotLK, or was it the gold abundance that destroyed their market. If not, I see the gold sellers and websites coming back.
Nov 15 Dual Boxing in Classic I was seriously thinking about being a masochist and playing a paladin in classic but then I wondered if dual boxing will still be possible in classic with the change in engines running the game. I've never dual boxed so will have to research how it works. However, it hit me that I can dual box a warrior and a priest then transfer the priest to my main account at 60 so I will have the best tank and best healer in the game to play around with. Anyone else planning on doing this and have any good resources to start learning about it?Twiinkedd6 Nov 15