Nov 15 Little Test on Class Quest Rewards Hey guys, I did a little test on certain class rewards to check whether they are adequate or not for the level they are obtainable. Paladin - Verigan's Fist is a famous weapon, added probably during the Naxx patch and lot of paladins remember lasting it for long time. Obtainable level is like 22, with party of same level players. And the Mace is equivalent to a level 26 Blue Mace. This means it's not bad! Warrior - Brutal Hauberk is infamous warrior chest. It is obtainable at level 20(as I remember), but it requires running a level 28+ dungeon. And it's mediocre - it compares to a level 24 blue, which is stupid. Whirlwind Axe is a famous warrior weapon which requires a nanny. :D You get level 30 and then pay people money or beg them to help you. This is not even doable with normal party until 35ish. Whirlwind Axe is equivalent to a 35 level Blue Axe, which is decent but still seems to be forcing it. Unless you hire a nanny, being social will probably help you get it at around 35-36 with similar level players. Warlock - Enchanted Gold Bloodrobe is pretty famous. I am not sure when it is exactly doable but is comparable to a level 35ish Robe. I think the verdict is that Paladin's Hammer is by far the best and the reason for it is that it was added later, at the end of vanilla, when Blizzard had more brains. :DHolylr1 Nov 15
The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.
Classic WoW is the highly anticipated, upcoming (re) release of the original, first World of Warcraft version, known as Classic and by it's other popular ice-cream like name: Vanilla WoW. Dubbed Retail Classic, or Official Classic by the playerbase - it was finally announced by Blizzard in November 2017, after a lot of pressure from the Private Server World of Warcraft community, since the latter's shutdown of the most popular Private Server called Nostalrius which featured the first WoW version in two separate PvP and PvE servers.
When it comes to levelling the Priest Class from 1-60 fast, XP grinding locations is only half the battle. You will need to make sure your weapon does enough DPS so that you can clear these mobs fast enough, it should also be noted that monster should be around your level to make sure to gain the 100% XP Reward. The Level your character should be before you start that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].
Nov 15 I Don't Have Time To Reach Rank 11-14 I Don't Have Time To Reach Rank 11-14 and this is perfectly ACCEPTABLE! I actually like the fact that rank 11-14 is extremely hard to get and time consuming. I don't care if it's not about skill, it is very RPG feeling in the fact that, the people who put in the most time and effort spilling the most enemy blood are the ones who get the best rewards. as somebody who will NEVER have a chance of getting those ranks and items because; 1. I do not have time to do it 2. even if I did have time I still wouldn't do it because I mentally could not farm BG's that many hours for 3 months I support the PvP system and think it is great, and acquiring the hugely powerful items is a big reward and a status symbol. in Classic WoW the game is less about YOU and more about your guild. even if you are not the person to get rank 14, or a Legendary item it still feels awesome when your guild mates get them because it will make your guild stronger. LOVE IT!Agonyy107 Nov 15
Notez cependant, que les développeurs ont précisé que le nombre de personnes qui rejoindront la bêta fermée sera beaucoup moins important que pour une bêta ordinaire. Il ne s'agit pas ici d'équilibrer le jeu, mais de corriger des bugs et des problèmes qui pourraient apparaître. Afin d'y avoir une chance de participer, vous devez vous inscrire via le site www.wowclassic.com.
After choosing a race, class and customizing the look of your character, you will spawn in your race's starting zone, usually within a small settlement. Typically, these beginning areas are designed to get you to around level 10 before you leave and move on to the next zone. Right away, you will notice that some NPCs have a yellow exclamation mark () over their head. These symbols will also display on the mini map in the top-right corner of the screen if you are close to them. Talking with these NPCs will allow you to read and accept a quest they have for you. The objectives and status of this quest can be checked at any time by opening the quest log (L). Once you have completed the objectives for said quest, you can return to the NPC (or possibly a different one) to turn in the quest. The NPC whom you need to turn a quest into will have a yellow question mark () over their head. As you complete quests and your character gains levels, always be on the lookout for new quests being offered by NPCs.
The bigger question is whether people will want to play a game paced so very differently from WoW today. World of Warcraft in 2004 was a much slower game than it is now. Players didn’t receive their first mount until Lvl 40. Character classes were far more limited and the options for stuff “to do” in-game were much smaller and less varied than they are today. Over the years, WoW has added features like daily repeatable quests and pet battling systems alongside various collectible challenges. These more or less didn’t exist in the classic game and it’s not clear which features from the modern UI are coming along for the ride to yesteryear. Hopefully, we won’t have to stand in Stormwind spamming chat channels to find groups, but the LFG tool didn’t get implemented until Wrath of the Lich King, two expansions later.
For another example of lighting, we looked at Elwynn Forest. We had a period in Warcraft’s history where we changed all the lighting equations and as a result, our environment artists had to take a pass over all of the zones to improve the lighting and take advantage of the new equations. To recreate the original experience, we had to rewind those changes. The first thing we did was restore the old lighting data. This brought us much closer to the original lighting—and with a few more changes to the distance formula, fog formulas, and some changes to shadows, we were able to bring things even closer to the original lighting.
A demo of the game was available at BlizzCon 2018, and was downloadable on home computers for anyone who purchased a BlizzCon ticket or virtual ticket. The servers became available when Opening Ceremony started at BlizzCon 2018 and was set to end on November 8, but was extended until November 12.[4] Players started at level 15, and the only available zones were Westfall and the Barrens.[5] It was based on patch 1.13.0, essentially patch 1.12.0 ported to a modern infrastructure. The first day of the demo, there was a playtime limit of a cumulative 60 minutes with a cooldown of 90 minutes, applied through the BlizzCon Exhaustion debuff.[6] The debuff was removed on the second day of BlizzCon 2018.[7]
I started playing with WoW Classic like a couple months. I would not call my self old school or a vanilla participant but damn much when I began playing WoW Classic has been alot more entertaining than it is now. I didn’t really care about this particular WoW Classic release until yesterday. I am actually hyped to play with this. We see more staff work in the world and participant connections. Folks rarely up set to do anything at the world that is open and seldom speak to each other. Ive gone multiple days where il try to begin convos with players and its literally like trying to start a conversation using a NPC.
After this past year of working on this project and forging our way through the various bugs and challenges, one consistent theme that’s emerged is that the difference between what we have and what we want is clearly visible. When we look at today’s World of Warcraft, we can see the differences between the modern game and the classic one. If we tried to update the reference client, we would have instead been tracking down a lot of “invisible” changes such as exploits waiting to be abused, crashes that don’t show up until you have millions of players online at once, and more. We chose to approach the problem in a way that makes our job clear and obvious instead of difficult and hard to see. 
Nov 15 Spell Mechanic Questions and Hopes on Items I am not necessarily looking for any discourse that would lead to an answer, but hopefully this would gain enough traction that Blizzard might see it, and offer some insight to intended function come summer 2019. I know there is a current wall of text somewhere regarding questions on almost every item with a spell damage effect and whether or not they will be granted coefficients from character gear grand spell damage. I noticed one in particular that was left out and wanted to reiterate my personal favorites. Shard of the Fallen Star: Originally benefited in part or completely 1:1 ratio from spell damage and was capable of critting. It was nerfed in patch 2.0 which is after classic wow content. In the spirit of keeping things as they were, do you think Blizzard will keep this mechanic or change it to a post nerf state which although is not classic wow maybe seen as a balanced fix. Weapon List: Hand of Ragnaros, Netzerek the Blood Drinker, Corrupted Ashbringer, Shadowstrike - all received 2:1 coefficent originally in classic. I believe they were a little too strong but did not receive any nerf to my knowledge. Do you think these will remain as it was or be changed to satisfy the hopes for balance?Tunnelboy6 Nov 15
One may think that the AH may suffer a reduction of competitivity, leading to higher prices, but in an healthy server the gold farmer's farm will be taken over by actual players. Giving the chance to a more fair gameplay where you can go out and farm the materials that you need, instead to see them always farmed by gold sellers that sell them to you, without letting you many room to make gold in a fair way.
The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.
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You will have to talk with flight masters in most towns or cities you visit in order to gain access to that settlement's flight path. Flight masters who have a stop you have not yet unlocked will have a green displayed above their head (and on the mini map), much like a NPC with a quest. Unlocking flight paths as you progress through various zones will allow you to pay for a quick ride to a destination you have previously visited. This method of travel is significantly faster than walking or riding a mount.
Nov 15 Looking Forward. So simple fun thread to see how you all think and feel. Name 1 thing you are definitely looking forward to, preferably not the obvious stuff but whatever go wild! I'll start with one. Professions aiding in immersion. Not sure if many noticed this but something I am excited about playing a hunter is the professions and how they aid in immersion for the hunter class so freaking well. All of the secondary profs help hunter immersion. Cooking, Fishing and First Aid all actually fueled the hunter lifestyle. Add in Skinning and Leather Working and it's straight up Hunter RPG.Melaned22 Nov 15
HOWEVER, I did find out that there was an exploit to get around it (one of those rare exploits where you would WANT a bit of lag). Basically if you spammed “X” to sit/stand/sit/stand, then if a mob hit you while you were sitting and right as you were standing up, then it would register as a crit, but on the server side you would be standing, thus allowing the ability to proc.
Similarly to Alliance’s Paladin, Shaman is a unique class option for Horde. Shaman boasts amazing group utility with its strong buffs through totems. Windfury totem is a must in any raid while Bloodlust in Classic is unique to the Shaman class. Restoration Shamans were considered the best group healers while other specs were also amazing in PvP environment capable of dishing out insane burst damage. Additionally, Shamans were able to wear mail armor, so any piece with spell power on mail set piece was almost certainly yours.

Nov 15 Classic was great, BC was better. IMO, BC hit the sweet spot in terms of content and gaming for WoW. It basically kept the core gameplay of Classic, but streamlined it for a better experience. Questing wasn't much different (still needed groups for hard quests), dungeons were still challenging (no LFD, heroics could be very difficult), and the raids were plentiful and required less people (25 and 10) Classes were much more balanced, specs were vastly improved (druids and paladins could finally tank and DPS as good as they could heal) In PVP, arenas are one thing I don't know if they should have ever added TBH. Some people might complain about the introduction of flying mounts, but I think it fit the expansion well. Also, Shattrath City was a great city hub! I enjoyed spending time there. Overall, I think it was the best WoW has ever been.Rhamus13 Nov 15


Nov 15 How to fix paladin dps Just make holy wrath & exorcism work on all types of enemy but not affect player characters. It's an easy fix that will make pally dps better in pve but stay the same as they were in vanilla in pvp. Put this thing into a deep ret talent so it will require people to spec deep in ret to be able to dps. A good spot is add it with two-hand weapon specialization making it so that by putting talents into it all hostile aside from players and undeads(since they are already affected by the default version) to be affected by the dmg and effects of the spells effectiveness by 33%/66%/100%. I doubt they would even do this so im just throwing out ideas since too many of you dont actually read the forum and only read the OP here you go to explain a bit of my reasoning because this change wont make ret stronger than pure dps; clearly most of you people didnt play vanilla nor know anything about naxx. ...Toushin260 Nov 15
Always sell all items on Auction House. If you are not sure about its value, then check the market. There are some risks that item won’t be sold and you will lose money just putting it on Auction House. Good idea to make bank low level characters and keep everything there until the weekend. All sales increasing on Friday, Saturday and Sunday. Besides, you can advertise in a trade channel to inform people that an item you are selling has been put on Auction House.
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