I now have a Patreon Page where you guys can support me while I work on Vanilla WoW leveling guides every day.  I appreciate all of you who support me on there, it means a lot to me right now.  Doing this full time is taxing on my financial situation.  My goal is to make the best Vanilla WoW leveling guides on the web and the donations keep me going at it healthfully.  There is also cool rewards you get in return for donating.  Thanks!
Preface - I haven't played WoW for any length of time since quitting at the end of WotLK. I dabbled in the next few expansions, where it seemed gold was overabundant, not sure if that's what killed the gold farmers/gold bots/sellers, but I didn't seem to see any, or even think I might have a use for them. However, with WoW Classic, I can see a market for them to come back. Did Blizz ever put something in the game to eliminate this after WotLK, or was it the gold abundance that destroyed their market. If not, I see the gold sellers and websites coming back.
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Making "new" guides seems kinda out of place. Not only is there still alot of information from back then available, there came alot of information up for minmaxing available for both leveling and raiding, ontop of various bis gear lists that cover patch progression aswell if necessary. Wether people like or dislike pservers does not make the various information found on their forums less valuable.
This past BlizzCon, Blizzard announced thatWoW Classic would be coming out in the Summer of 2019. Along with it came a demo of the early leveling zones and several panels worth of information that assured the eager public that Classic would indeed be as faithful and ‘blizzlike’ as possible. Having played through the entire demo I can agree that the game is almost exactly as I remember Vanilla being 14 years ago. The only difference in design being the implementation of ‘sharding’, a process which splits up the player base in different instances of the same zone to alleviate some of the overcrowding in early zones. Blizzard has also gone on the record to say that sharding would only be in the game for the first couple weeks after the launch of Classic and that they would then disable it once the player base had spread out more. However, sharding isn’t the only thing thatVanilla players might find different about their experience. In this article, I am going to go through each of the aspects that will most likely change inClassic WoW, whether Blizzard likes it or not.
A lot has happened in World of Warcraft in the fifteen years since it originally launched, and over that time we’ve come to expect certain things, not just in WoW, but in games in general. As players explore Azeroth as it existed back in 2006 during the WoW Classic beta, they’re reporting bugs – but in many cases, these ‘bugs’ are really just features that are working as intended.
There are more passive methods to gain wow classic gold, but these are slower. For example, many people choose to fish in places like Tanaris, or kill Harpies in Feralas and loot items such as mageweaves. These are rather AFK-able, but again, not as rewarding. Some people choose to favour fun over anything, and like in any MMO (massively multiplayer online game), the best way to have fun is playing games with friends or your guild. Dungeon runs with your friends provide social interaction and are definitely helpful over the long-term for your gold stack!
After this past year of working on this project and forging our way through the various bugs and challenges, one consistent theme that’s emerged is that the difference between what we have and what we want is clearly visible. When we look at today’s World of Warcraft, we can see the differences between the modern game and the classic one. If we tried to update the reference client, we would have instead been tracking down a lot of “invisible” changes such as exploits waiting to be abused, crashes that don’t show up until you have millions of players online at once, and more. We chose to approach the problem in a way that makes our job clear and obvious instead of difficult and hard to see. 

The Horde 12-20 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped.  In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow.  Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images.  Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.


An advice for those who are trying to compete monopolizers: you cannot beat them by selling for less if they follow right steps. You should do opposite: sell for more. Because market will come down if the price goes unreasonably high. You can set a bid on item for the price it should cost and buy out price for higher than a monopolizer is selling. So, common buyer may get an item for the right price or monopolizer has to buy the item at his loss.
I don’t doubt that there’s a hardcore group of players that want to experience the original game. I have some of my own nostalgia for this period, though I don’t think I’d roll a Paladin again — having spent 2+ years as one originally, I feel like I paid my dues already. But I wonder how many people will fall back in love with grinding thorium ore or black lotus by riding endless loops across the EPL or Winterpsring, pausing only when forced to fight for a node or when dazed? Do folks want to go back to the era of one-tag-per-mob, no kill sharing, slow leveling, slow movement, and the difficulty of finding 39 other well-geared and at least minimally-capable humans to spend 3-5 hours per night, 3-4 nights per week slugging out in dungeons and instances?
Nov 15 Article Explains Why No Communication So this is why we aren't getting updates, communication, customer service, etc, that Blizzard has provided in the past: https://www.influencerupdate.biz/news/67499/blizzards-saralyn-smith-the-power-is-with-the-influencers-we-all-know-that-its-the-age-of-influencers/ A youtuber actually breaks it down here for analysis: https://www.youtube.com/watch?v=NEaIAPoCDPc What an absurd joke. If this is going to be a successful game in ~8 months, we need the communication to be open, flowing back and forth, as it was in 2004-2006. Telling yourself otherwise is a lie. There's absolutely no reason third parties should be filters between Blizzard and the Players/Customers.Bynisarron31 Nov 15
 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.
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