This past BlizzCon, Blizzard announced thatWoW Classic would be coming out in the Summer of 2019. Along with it came a demo of the early leveling zones and several panels worth of information that assured the eager public that Classic would indeed be as faithful and ‘blizzlike’ as possible. Having played through the entire demo I can agree that the game is almost exactly as I remember Vanilla being 14 years ago. The only difference in design being the implementation of ‘sharding’, a process which splits up the player base in different instances of the same zone to alleviate some of the overcrowding in early zones. Blizzard has also gone on the record to say that sharding would only be in the game for the first couple weeks after the launch of Classic and that they would then disable it once the player base had spread out more. However, sharding isn’t the only thing thatVanilla players might find different about their experience. In this article, I am going to go through each of the aspects that will most likely change inClassic WoW, whether Blizzard likes it or not.
"To fill our pool of beta and stress test participants, we’ll be choosing dedicated players who meet select criteria from both the WoW Classic beta opt-in and the standard Warcraft beta opt-in. Participants will also need to have an active subscription or active game time on their Battle.net Account. While opting-in to the beta is the primary way to make sure you’re in the running to join the test it doesn’t guarantee an invitation to the closed beta test. We may also consider additional factors such as how long a player has been subscribed to the game so that we have the right mix of players to ensure great feedback toward making WoW Classic the very best experience for the community."
Logging in for the first time, being welcomed by THAT login screen and THAT music... You can't not be taken back if you've played Vanilla, and especially if you've played 2 years of it non-stop all day every day. I probably stayed 10 minutes in character creation just because of the music alone (and trying to get my character looking exactly as it did back then - although I wasn't a shaman then). The whole intro experience was especially amazing for me since the Tauren starting zone was my first encounter with WoW in the EU beta, and a little bit of that spark did return. But is that all Classic has to offer? A trip back in time when we were wowed by the game for the very first time?
Keep in mind that these quests are optional, and are not necessary to continue leveling and capturing companions. They are also account-wide, so if you complete the quest chain on one character, you will not be able to complete it again on another. However, any progress that you've made will be saved and you can pick up where you left off in the quest chain on another character. The dailies that you've unlocked will also be accessible by all your toons.
I'm happy to see them really committing to this. I didn't think I would be all that interested, but I will sure give it a go. Personally I wouldn't mind quality of life improvements and most of my friend don't really care for a 100% authentic vanilla experience but they want the old zones and world, a game world pre-Cataclysm but have no requirement for it being "authentic" to World of Warcraft Patch 1.12.2.
Only really to expand on Gráinne's comment as regards the 'collecting' and 'roster development' sections - which are, as said 'distinct' although they are intrinsically linked - I would like to point you in the direction of the in-game Achievements > Battle Pets > Collect tab. There are a series of achievements called Raiding With Leashes, pretty much all of which can be completed via the auction house - if you have the gold/inclination - or by completing old raids.
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Making "new" guides seems kinda out of place. Not only is there still alot of information from back then available, there came alot of information up for minmaxing available for both leveling and raiding, ontop of various bis gear lists that cover patch progression aswell if necessary. Wether people like or dislike pservers does not make the various information found on their forums less valuable.
I'm not all that hardcore on "Classic", I want to relive the old zones and the old world and it seems like most people I'm taking to is feeling the same. We would prefer to have quality of life improvements regardless of them actually being in the game at in 1.12.2 or not. Like the "Automatic Quest Tracking" to actually track it properly without you having to actually trigger progress in the quest for it to show up would make perfect sense. It's no real need to make such a thing behave nonsensical just because it's "authentic".
Blizzard said it will choose players who have active subscriptions to the regular game based on a variety of factors to help them test the beta. It could be based on your PC, your commitment to the game, or just your luck. If you get in, you’ll likely receive an email, but if not, you can check your launcher. And remember: as with any beta, your progress will not be saved for when the game launches later this year.
Dec 28, 2016 Better Living through Technology!(new2macros) *note: this guide is for people who haven't used macros or advanced keybinds and want to try. Macros are basically 'super buttons' that you can create in order to use multiple abilities and spells from the same button. This means even if you have 15 different abilities, you can key them all to 3-5 buttons. With macros you can do things like: 1) have all your buff spells on one button 2) 'hide' abilities that you don't use very often so they only show when you need them 3) 'group' similar abilities so that, for example, all your commonly used melee skills are on one button 4) maximize your rotation so that you're always one step ahead of the GCD Macros are great, but there are a few limitations: 1) complicated! -learning macros takes a good chunk of time. It's only something I've been able to do since my work gives me some 'free time' to cruise the UI/macro forum. 2) software limited -While very powerful, there is potential to abuse macros so that, for example, you could hit one button and your character would kill every mob in range (eventually). This potential for abuse has cause blizzard to put some powerful limitations on macros. More about this later. 3) the One Button rule -each macro button can use only one ability each time you press the button. You can code this so that it will use a different ability each and every time you press it (and on a different target!), but you can't press the button once and, for example, have it cast all 5 self buffs on you. I don't even know where to start?! To get started with macros, it's very simple. Just log on WoW and type /m. This brings up your macro box, where you just have to hit 'new' and the game will prompt for a name and an icon. I recommend that you leave the icon as a question mark. (?) The question mark means the game will automatically pick up the picture of the ability that the macro will use. My First Macro For your first macro lets just replace a normal ability you use on your bar in combat. I'm going to use paladin abilities here, but you can replace them with whatever ability you like. So to make my first macro, I went to the /m menu in game, picked a new macro, and gave it the question mark icon. Then I click on the icon, click on the empty box, and type: /cast This is the basic core of every macro. It's basically like the verb in a sentence. You can use different 'verbs' (called slash commands) but this is probably the most popular. Since I want this macro to cast Hammer of the Righteous, I simple type that in after the /cast. /cast Hammer of the Righteous And pow! I'm done! If you drag this onto your bar and hit it a million times, you basically have the paladin protection spec in a nutshell (lol). However this doesn't really give you any extra functionality over a normal keybind. The next thing I'm going to do is make the macro heal a friendly if I have a friendly targeted, or if it's an enemy it will use SotR (shield of the righteous). To do this you add a conditional. This says 'only cast this spell if 'X' is true.' It looks like this (with a breakdown of the macro underneath): /cast [help] Word of Glory; [harm] Shield of the Righteous \__/ \____/\__________/\/ \____/\__________________/ verb-conditional---|---separator|----------------| -------------------ability---------conditional----Ability What this macro will do is check the status of your current target. A 'friendly'(help) value will cause my paladin to heal the target. An 'enemy'(harm) value will trigger the attack ability. If you can grasp macros thus far, you've already learned enough to make macros useful for you. Putting this on your bar will basically cut the number of keybinds you need by 1. Modifier macro commands Another handy feature you can use with macros is called a Modifier. This may sound familiar but it's possible to set a macro so that it will use a different ability or spell if you hold down control, alt, or shift. Here's a basic example: /cast [mod:alt] Seal of Truth;[mod:ctrl] Blessing of Kings;[mod:shift] Righteous Fury; Seal of Insight If you had this macro bound to 1, and you press 1, it would cast Seal of truth (and the seal picture would be on the keybind). Pressin ctrl would change the icon to blessing of kings and would cast blessing of kings if you pressed ctrl-1, etc....Raygecow149 Dec 28, 2016
Other methods have been discussed. For example, mods could be crippled. DBM didn't exist back then, and the other boss that did that I don't remember the name of, didn't do as much back then as DBM does now. If our goal is to recreate the experience as it was, then obviously not having DBM would be a reasonable way to accomplish that. DBM simply existing, makes the game today easier than it was. So disallow it. Again, this is completely consistent with the spirit of vanilla. Remember one-button-decursing? That was nerfed. They crippled the capabilities of the modding API to disallow that because it made the game too easy. So what if they cripple it a little bit more to once again make the game less easy?
Players will start from level 1 and will progress through level 60 with real, Blizzlike x1 rates. Old PvP battlegrounds are: Warsong Gulch, Arathi Basin and the famous 40vs40 players Alterac Valley where battles were known to last more than 24 hours. 20 and 40 man raids will be available for Molten Core, Zul Gurub, Blackwing Lair, Ahn'Qiraj 20 & 40 and the original Naxxramas raid in the Eastern Plaguelands.
I hate to be the one to say this, but let’s face it: we’re not little kids any more. Even for those of us who played Vanilla when they were well into their adult years will have gotten 14 years older, 14 years wiser, and up to 14 years more experienced with video games. What does that mean for Classic WoW? Well for starters, the grand majority of people who are interested in Classic will now have full time jobs. Some might have families and kids they didn’t have before. Basically, WoW Classic won’t be a big of a chunk in people’s lives as it was back then. Considering how much time you will really need to put into Classic WoW to enjoy everything it has to offer, that might be an issue. Stringing together 40-odd people to storm Blackwing Lair might be significantly more difficult now than it was back then. However, due to the issues I talked about in the paragraph above, it might not need to be the long, arduous hours that many people put into Vanilla raiding. With the right preparation and knowledge, raids in Classic will most likely take considerably less time to complete than they did in Vanilla, which will hopefully counteract the fact that the majority of players will have less overall time and fewer long chunks of time to play. 6. Conclusion In essence, the game itself might not be changing from Vanilla to Classic WoW, but the knowledge and mindset of the players of the game will considerably change the way the game feels. Everyone probably figures that there won’t be that same sense of wonder that Vanilla WoW brought so long ago, and that’s true. Nostalgia can only carry Classic WoW so far. Thankfully, I believe that there is some truly solid game design inVanilla WoW, and the fact that Blizzard have doubled down on creating a verbatim experience for Classic WoW is something that people have been adamant about since the day they announced its release. Only time will tell if ClassicWoW truly is the thing people have been wanting, or whether the new CEO ofBlizzard Jay Allen Brack was right – we thought we wanted it, but we didn’t.
Mar 15, 2017 RAF & Recruitment Does NOT Belong Here (FAQ) I figured I'd nip this in the bud before it starts up in the new forum. Original post is copied from Munbar of Wyrmrest Accord, but I've expanded it. Q. My new RAF thread keeps getting locked, why? A. The New Player Help and Guides forum is no longer being used for RAF. Q. Why did my reroll/leveling partner post get deleted or moved? A. Because rerolls and "LF leveling partner" posts are deemed recruitment threads, and recruitment threads do not belong here. They belong in the realm forums or the guild recruitment forums. Q. But I'm not recruiting! A. In the eyes of the moderators, yes, you are. You're recruiting someone to reroll on a server or join you for leveling or meet in-game. Hence why the threads will be locked/deleted or moved to the appropriate forum. Posting on a realm forum has a better local audience for leveling partners anyway. Blue post: http://us.battle.net/wow/en/forum/topic/3123312367#7 ... ... Another blue post: http://us.battle.net/wow/en/forum/topic/2794651592#6 ... As one of our regulars Monmon so eloquently put it: ... Q. Where do I go to post my RAF or recruitment thread? A. You should head to either the realm forum of the realm you are planning on finding someone to RAF, or the guild recruitment forum on your faction. If you need something like charter signatures or other "local" hookups, go to your server forum. Q. But I'm on a trial account and can't post there! A. Cry me a river. You're still not allowed to post it here. Get an actual friend to recruit you rather than fishing for a stranger on the forums. Q. Why did they stop using the New Player Help and Guides forum? A. The RAF threads were reproducing so quickly that the forum was getting bogged down by the reposters and spam, detracting from the forum's original purpose, which is helping newbies with their WoW questions. RAF does -not- help new players, as the vast majority of RATS (recruit a total stranger) hookups fall through once the trial account is made, or the new player is left with little experience, gold, and the supposed "forum friend" ditches them readily. The forum regulars went on a crusade against the RAF spam, and we finally got Blizzard's attention. The mods have been quickly removing/locking the RATS threads, keeping the forum happy and clean. Q. What action will be taken against me if I keep posting in the New Player Help and Guides forum? A. Your forum account will likely be banned after repeatedly posting the same thread after it has been locked/deleted. Q. Where should I go to suggest a RAF forum? A. Head to the Website Feature Suggestion forum. (http://us.battle.net/wow/en/forum/1025939/) Q. Can I post in the General forum about RAF? A. As of now, this has been undecided, yet some people have been. It is recommended to go to the guild recruitment forum or realm forum. Q. When will a RAF forum or sticky be made? A. As of now Blizzard is not planning on making an RAF forum or stick. If you continue to suggest it in the Website Suggestions forum, this might change. Thank you for taking your time to read this, please go to the suggested forum stated above before posting your RAF and recruitment threads.Icedragon89 Mar 15, 2017
Earning gold in World of Warcraft: Classic is all about optimizing your spendings. Back in the day, your character’s skills were acquired from a trainer, using money. Don’t just buy everything he or she offers! Read the skill descriptions and be mindful about them. Quite a few characters can live through the levelling process without learning some of their utility or damage spells. These won’t go anywhere and you’ll be able to learn them later on.
Even though a modern server architecture is used, Classic servers won't have the same features that current World of Warcraft does. There won't be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking. There are still a lot of questions about how the team will tackle it. This endeavor is being undertaken by an entirely separate team at Blizzard from the one working on World of Warcraft and its next expansion.[2]
Below we list some of the Pros and Cons / Strength and Weakness of Leveling the Warrior Class in general. It’s worth noting that Warrior is one of the hardest Classes to Solo Level up in Classic WoW, you will want to find someone to level with. If you have a hard time finding some, try to Spec Protection and Tank Dungeons and other Farming areas with someone and share the XP with them.
If a companion dies during the battle, it will need to be resurrected before it can participate in another encounter or be summoned as a traveling companion. Get that pet a medic! Or in this case, a Stable Master. Stable Master NPCs can heal and revive your pets for a small fee, and there is no cooldown on the Stable Master's heal. You’ll find Stable Masters in major towns and cities across Azeroth.
As you level, you will buy new ranks of spells. If you splurge out on an item upgrade, you will not have enough gold readily available to upgrade to the latest ranks of spells: placing you behind. Moreover, you can buy gear upgrades from the Auction House (AH) or vendors. Furthermore, you may have large investments that need to be paid for professors. You will need to purchase reagents and items such as leather, bolts of cloth, alchemy supplies – unless you have a charitable friend or another high-level alt.

Another way to make gold. This option works well at level 60 when you have some good gear already. Obviously, you should have some gold ready to buy reagents. Be ready for expenses up to 225 skill points in any profession: items below that are not worth much. You will get first income after 225 skill points in Leatherworking, Blacksmithing, Alchemy or Tailoring. Unfortunately, Engineering and Enchanting will still require some investments.  The only way to make gold with enchanting is disenchanting skill (we talked about it).
Note: My goal here was to create a comprehensive list of everything you'd need in order to learn to play any class (from Level 1 to Naxxramas)—meaning I am only including class-specific resources here (so no profession guides, general leveling guides, etc). Teeb's Resource list is much broader in scope, and I highly recommend you take advantage of it (as it contains a plethora of non-class specific resources as well). If you're not aware, Teeb is also responsible for the Race & Class Comparison Tool, Dungeon Tier Sets Gallery, and a huge variety of other insanely useful resources.
When hovering over an ability, the tooltip will tell you whether or not that attack is weak or strong against certain pet types. Additionally, you can hover over the opposing team's pets and view their attacks during combat. This will be important since it’s a good idea to pit a pet that's strong against the opponent's pet who's vulnerable to that type.
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