There is an Action Bar at bottom of the User interface. Each class starts with some skills. Every few levels, you will unlock new skills specific to your character class, these can be learned from your Class trainer. You will be introduced to one of these NPCs during one of the first few quests you complete in your starting zone, but they can also be found in many towns and each of your Faction's cities.
The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group. 

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World of Warcraft: Classic might be just around the corner, so it’s about time to start preparing. We’ve already published a class selection guide, and today we’re focusing on the most important resource of the game, of course, it is gold. Many players who played World of Warcraft back in the day might remember the times when you needed to count every spent penny and the times when gold farmers roamed the Azeroth on their super expensive epic mounts. In vanilla WoW, gold was everything. And we’re here to help you save as much of it as possible. So, without further due, let’s dive in our World of Warcraft: Classic gold making guide.
Players should stick as close to the level range that we provide below to make sure to maximize the amount of XP they gain. We detail location when it start to get tough to level up after about level 20, this will make it easier to get levels 1-60 with the Warrior class. List of each Location and the Level Range is to the left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].
I'm happy to see them really committing to this. I didn't think I would be all that interested, but I will sure give it a go. Personally I wouldn't mind quality of life improvements and most of my friend don't really care for a 100% authentic vanilla experience but they want the old zones and world, a game world pre-Cataclysm but have no requirement for it being "authentic" to World of Warcraft Patch 1.12.2.
The priest was considered the best overall healer in vanilla WoW. Priests had the biggest selection of healing and defensive spells which could be used in various different situations. Due to this fact, Priests had an easy time finding groups and guilds. If you’ll embark on leveling priest, expect some random whispers from other players inviting you to join their group as a healer. Shadow Priests were also considered as one of the best duelists in the game boasting with serious damage and healing.

It's time to do this again!  I am bringing this back for nostalgic value along with a way for you guys to support me!  Now keep in mind I am sending the very first original version of my leveling guide for Horde (I did not make an Alliance guide back then).  This is not really meant to be used to level through WoW, even though you could use it for that purpose.  My website JoanasWorld.com contains the latest up-to-date version of my leveling guides which have changed a lot over the years.


Things like Tauren melee reach being bigger, which is something I experienced going away live during Black Temple Illidan progression (at least for that particular encounter), is confusing to players as it's a significant advantage over other races in some instances. No quest tracking is another apparently confusing issue, as many Mankirk's WIfe seekers well know, and there's a whole lot more where that came from:
Sep 1 Blindsight's How to Choose a Server Guide [Originally posted by Blindsight-Spirestone on the old Warcraft forums--it's my understanding he no longer posts, but this is a valuable and informative guide] Since it's a frequently asked question on these boards, I've thrown together a quick guide for how to pick a server. Server Datacentre Location - New York, Chicago, Phoenix, Los Angeles First and foremost: Limit your search to servers that are as close to you (physically) as possible. Closer servers will have better latency, and thus deliver a better play experience. WoWWiki has a great list by datacentre: http://www.wowwiki.com/US_realm_list_by_datacenter Realm Type - PvP, PvE, RP, RP-PvP Now that you know which servers to look at, the next most important question is if you want to play on a PvE, PvP, RP, or RP-PvP server. RP vs. non-RP servers should be a simple choice: when interacting with other players, do you want to act "in character" replying to other players like they're living inside the world of Azeroth, or would you rather just play WoW like any other video game treating everyone else like a player at a keyboard? If you want to play on an RP server with active RPers: "Wyrmrest Accord and Moon Guard are very popular, but Moon Guard is very over populated." -Nok PvE vs. PvP is a bit of a tougher decision. On a PvP server, once you get to about lvl 20, in just about every questing zone you go to you can be attacked at any time by any player of the opposite faction (Horde vs. Alliance). If you like the idea of jumping other players while they're running around killing mobs/questing, this may be for you. If you don't like the idea of a max lvl player killing you in 1 shot when they ride by, then you may want to stick to PvE servers. Some people feel that PvP servers have a slightly more mature community since most children and/or immature players can't stand being killed randomly. Other people feel that PvP servers have a less mature community since it's full of teenagers who like to grief other players while they're just trying to quest. YMMV. Realm population - New, Low, Medium, High, Full The next major consideration for choosing a realm is the realms' population, both the total number of players and the Alliance / Horde ratio. This is a bit more complicated, and there are different ways of looking at the data. First, WarcraftRealms.com has a tool for taking a "census" of various realms, but it relies on data uploads from players on the server. Its data is only as accurate as the data it receives from player uploads, but it gives a pretty good baseline idea: http://www.warcraftrealms.com/realmstats.php?sort=Total Another useful way to look at population data is in terms of server age. Older servers tend to have higher populations. WoWWiki has a list of all US realms' creation dates: http://www.wowwiki.com/Timeline_of_the_creation_of_US_realms So that's great, but what does it mean? How does population affect the game? Here are a few points to consider: Empty servers: By far the easiest way of ruining the MMO experience is to have nobody to play with. Avoid servers with very low population. Queues: Very high population realms often have queue times. This could mean waiting for half an hour every time you want to play during prime time. During prime time (weekday evenings and weekends), check the realm status page to see if the server is listed as full: http://www.worldofwarcraft.com/realmstatus/ Economy: Higher population realms have more robust economies. This means the auction house will have many more items listed and will be much more competitive. 10/25 Man Raid PuGs: Higher population => more things happening => more groups going all the time. Pick up Groups will form more frequently and will fill faster, meaning you can play more and sit in town waiting for groups less. This also, however, means (on some servers) that PuGs can be more picky in who they take along since anyone can be replaced quickly. A/H ratio: Depending on how you like to play, you may want an even ratio so that everything that involves opposite faction interaction (like world PvP) are more fair, or you may want to be on the advantage side of an imbalanced ratio so that your side is usually winning. The only disadvantage with being on the plus side of a wildly imbalanced population is that soon, world PvP zones (i.e. Wintergrasp) will only allow the same number of players (beyond a minimum level of 20 players) from each faction in at the same time, so if nobody from the other side shows up, only 20 from your side can get in.Frejya117	Sep 1

"To fill our pool of beta and stress test participants, we’ll be choosing dedicated players who meet select criteria from both the WoW Classic beta opt-in and the standard Warcraft beta opt-in. Participants will also need to have an active subscription or active game time on their Battle.net Account. While opting-in to the beta is the primary way to make sure you’re in the running to join the test it doesn’t guarantee an invitation to the closed beta test. We may also consider additional factors such as how long a player has been subscribed to the game so that we have the right mix of players to ensure great feedback toward making WoW Classic the very best experience for the community."

It is a great advantage to start making some silver and your first gold coin at low levels already. Skinning is a nice choice here. Fast and easy way to gather resources, leather of all kinds while leveling for those who are at the race to level 60. There are many good spots to grind beast mobs and skin them. I like doing it as a Troll Hunter, trolls have a passive racial ability: + 5% bonus damage against beasts.


Nov 5 Yellow names I got killed by an undead character with a yellow name. I know some npcs are green and players on your side are blue. Is this an enemy player or an npc? I thought the undead and blood elves were on the same side but I think it might have been a player because he/she jumped over and over again on my corpse after I was dead. I'm really confused by this.Lithelilara12 Nov 5

Gold in World of Warcraft Classic is an integral part of the game. In this article, we will discuss the importance/role of gold in vanilla WOW and how you can obtain it easily. Gold was vastly more important in classic; it gradually became less relevant/powerful as time went on in the current version of the game. It is very tedious (but not difficult) to gain gold in vanilla, which is why many people choose to purchase gold.
The closed beta for Blizzard’s upcoming World of Warcraft vanilla server option launched on May 15th, and Blizzard has now listed some of the apparent issues that the development team is aware of, including class and combat related issues alongside missing textures and more. Blizzard mentions that this list is not a complete depiction of what they’re aware of, but a sampling of issues they believe players may encounter on regular basis.

Analogy: think back on riding the swings in kindergarten. Was it fun? Now, imagine going back to those swings exactly as they were, and sitting in them now, as an adult. They're too small. They don't fit. Your feet drag on the ground because they're so low to the ground. The bar over your head is low enough that you can reach out and touch it, and even at the highest the swing will go, it's only about chest high when you're standing up. It's exactly the same swing, but riding on it now is a very different experience, yes? 

Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
Where to get materials and reagents you may ask? Buy for cheap off farmers in bulk or track Auction House lots. Get in touch with most big sellers. Communication is important here, send a whisper or write them a letter. It would be good for both of you to establish business relationships. Constant suppliers and buyers is convenient for both parties to save the time and effort.
As you level, you will buy new ranks of spells. If you splurge out on an item upgrade, you will not have enough gold readily available to upgrade to the latest ranks of spells: placing you behind. Moreover, you can buy gear upgrades from the Auction House (AH) or vendors. Furthermore, you may have large investments that need to be paid for professors. You will need to purchase reagents and items such as leather, bolts of cloth, alchemy supplies – unless you have a charitable friend or another high-level alt.
To me, certain character limits tend to be problematic not because of the length of actual content, but because of formatting tags and embedding taking up a lot of characters. This is something I experience on most of websites, not just this one, but the most aggravating issue over here is linking to user profiiles and other sources of strategies, which could be alleviated with internalisation of link paths and @mentions.

The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
One thing they told me when I dabbled into computer science back at university was that 80% of the bugs only take 20% of your time to fix. That's why sometimes you see issues persisting for very long times, not because the devs are lazy or incompetent, but because there is usually a priority list of problems, with the severe-but-easy-to-fix ones always taking precedent and the not-game-breaking-but-difficult-to-solve problems being last line.
Blizzard said it will choose players who have active subscriptions to the regular game based on a variety of factors to help them test the beta. It could be based on your PC, your commitment to the game, or just your luck. If you get in, you’ll likely receive an email, but if not, you can check your launcher. And remember: as with any beta, your progress will not be saved for when the game launches later this year.
If the end game feels miles away, and min-maxing is difficult because frankly, you're gonna take what you get and like it, then the focus of the game changes completely. Suddenly it's about the experience of leveling again, and hanging out with friends, and chatting with people in Goldshire (well, for purely innocent reasons anyway -- the Moon Guard server's Goldshire crew still does plenty of chatting).

While this might be a change for the better,leveling in Classic will most certainly be different than leveling in Vanilla. In addition to sharding making the beginner zones much more friendly to the hordes and hordes of players storming the gates when Classic comes out, theVanilla leveling process has been studied thoroughly since the game came out 14years ago. Since then, not only have players leveled multiple alts and characters through the beginning zones in Vanilla, but they have done so on a multitude of private servers intended to have the most ‘Blizzlike’ experience. So while leveling a character from 1 to 60 will still be a long, arduous process, it will no longer be marred by mistakes made by players going from zone to zone, continent to continent, searching desperately for a place to level. The zones and routes have been thoroughly mapped out by the Vanilla WoW community at large, and with the internet being much more robust in 2019, that information is just a google search away. Is that a bad thing? I would venture to say that it isn’t, as knowing where to go and what to do doesn’t make it any less challenging and time consuming. It does take away from that exploration aspect,however. You might not have those moments of wandering into Feralas for the first time, or running from Storm wind to Strangle thorn just for the hell of it,or getting lost trying to get to Iron forge from Darnassus on a fresh Night elf.No, those moments, just like many fond memories of Vanilla, are lost in time.
To get Blacksmithing to level 300 is much effort. It is not that thing to make fast gold. There is always a lack of Blacksmiths though. Enchanters need rods of all kinds, melee classes look for Sharpening Stones and Weightstones with Counterweights, others buy Iron Spurs. Once you have learnt rare and epic recipes, people will always use your service to craft items.
And for talent builds. I prefer to make my own talent builds. But I've been playing RPGs since the 8bit days so half the fun is building my own characters up. I already made and bookmarked 1 deep fire mage build, 2 elemental mage builds, and 2 deep frost mage builds. And I might remake them tomorrow if I read up on any good talent choices I left out my 1st 5 times lol. And I have multiple builds for the other classes I play too.
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