Who is Joana?  Joana, (AKA Mancow, or FuriousPaul) speedran 1-60 vanilla WoW from 2005 - 2007.  I have been server first to level 60 seven times in a row, along with winning Blizzard's "First to level 50" contest they held back in 2006.  I also have the fastest time through original vanilla 1-60 WoW in 4 days 20 hours. I have produced a very useful 1-60 horde speed leveling guide along with a 1-60 speedrun video. 

World of Warcraft: Classic might be just around the corner, so it’s about time to start preparing. We’ve already published a class selection guide, and today we’re focusing on the most important resource of the game, of course, it is gold. Many players who played World of Warcraft back in the day might remember the times when you needed to count every spent penny and the times when gold farmers roamed the Azeroth on their super expensive epic mounts. In vanilla WoW, gold was everything. And we’re here to help you save as much of it as possible. So, without further due, let’s dive in our World of Warcraft: Classic gold making guide.
An advice for those who are trying to compete monopolizers: you cannot beat them by selling for less if they follow right steps. You should do opposite: sell for more. Because market will come down if the price goes unreasonably high. You can set a bid on item for the price it should cost and buy out price for higher than a monopolizer is selling. So, common buyer may get an item for the right price or monopolizer has to buy the item at his loss.
This is something that people really need to start to understand, not just for Classic or WoW but software developement in general. Fixing a bug isn't just flipping a switch or changing a single digit. You have a machine with literally hundreds of thousands of parts, designed by dozens of different people at different times over the course of 20 and more years. You change a single thing and it might break 50 other things in very subtle ways that might not even emerge until months later (i.e. the very high M+ keys some players got at the start of BfA).
Most profitable professions are considered to be Herbalism and Enchanting in pair. You can have Enchanting only for Disenchanting skill, it will bring decent gold. Consider the fact of disenchanting all soulbound armor, not just selling them to a vendor, but I do not recommend to disenchant any kind of weapons, it is more profitable to sell it to a merchant if it is a soulbound item, or sell it on auction house if it is BoE (bind on equip).
For example, the Azure Whelpling belongs to the Dragonkin family. However, it has Beast, Magic, and Elemental abilities in addition to a Dragonkin attack. Different attacks are strong and weak against different family types. Having a diverse spell selection might increase your chances of being prepared with a strong attack against an opposing team. 

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Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.

This is the most advanced tip that will only suit the smart players – those willing to spend some time in the auction house. In order to start with the speculations, you’ll need some initial funds and some basic knowledge about the prices on your server, so this tip might not be suitable for many. Back in the day, in order to sell stuff quickly, people used to sell various stuff cheaper than the average price standard on the market and your job is to find those deals and quickly buy them out before anyone else does. This is where the real gold making comes from!
Nov 6 Good kind server to join I am looking for a good server with kind people to join. I am thinking of 1 of the new player servers or moonguard maybe ? I don't like trolls or toxicty and i don't like guilds trying to get me to raid and then get mad when we wipe 4 or 5 times. I also hope for a clean trade chat as well as fresh minds of players who are not brainwashed by the elitist attitude. Any one know of any good servers ? I been playing wow for 14 years on and off but started a new account. It's getting harder to find good people on the internet in mobile games and online PC games. Any help is appreciated thanks.Promonk4 Nov 6

Even though a modern server architecture is used, Classic servers won't have the same features that current World of Warcraft does. There won't be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking. There are still a lot of questions about how the team will tackle it. This endeavor is being undertaken by an entirely separate team at Blizzard from the one working on World of Warcraft and its next expansion.[2]


Other methods have been discussed. For example, mods could be crippled. DBM didn't exist back then, and the other boss that did that I don't remember the name of, didn't do as much back then as DBM does now. If our goal is to recreate the experience as it was, then obviously not having DBM would be a reasonable way to accomplish that. DBM simply existing, makes the game today easier than it was. So disallow it. Again, this is completely consistent with the spirit of vanilla. Remember one-button-decursing? That was nerfed. They crippled the capabilities of the modding API to disallow that because it made the game too easy. So what if they cripple it a little bit more to once again make the game less easy?
“As we’ve discussed before, the nature of WoW Classic sometimes invokes different memories for different players, and this leads to certain misconceptions for some about what is or isn’t working as intended,” Blizzard wrote in its official forums. While the developer did not reveal the specific numbers, there seemed to be too many bug reports for things that were actually working as intended.
Why was this downvoted? The swing analogy is horrible. There’s nothing physical that’s going to change when u play the game the exact same way as 04 05 06. The difference is u know what’s going on as opposed to not knowing where anything is. A good analogy would be playing Pokémon red again after beating the elite 4. The game itself won’t be any worse, it just will be easier and maybe less enjoyable if all you enjoyed is the aspect of not knowing where to go. But this is why pvp servers are magical, because each time you level a character, your leveling experience is different based on the encounters that happen while questing. In 05 U may have breezed through stv, but in classic u may spend an hour on a single quest solely because of the competition between factions on that particular quest.
Analogy: think back on riding the swings in kindergarten. Was it fun? Now, imagine going back to those swings exactly as they were, and sitting in them now, as an adult. They're too small. They don't fit. Your feet drag on the ground because they're so low to the ground. The bar over your head is low enough that you can reach out and touch it, and even at the highest the swing will go, it's only about chest high when you're standing up. It's exactly the same swing, but riding on it now is a very different experience, yes?
To get back to Classic for a bit, this is what I think is happening. Players who prefer the old ways (and full disclosure, I'd count myself among them, but to a smaller degree than most) complain/talk about the negative sides of modern WoW and Battle for Azeroth in general. While they do this they also talk about how things were better before and often mention Vanilla as a reference point. People who enjoy BfA now feel attacked by this and so they retaliate. Hence, liking Classic means you either have nostalgia goggles on or have no idea what you're talking about and will hate the same things you say you want 2 weeks after you start playing it. It's an amazing thing, where literally each side is doing to the other what they feel is being (wrongly) done to them. I feel like writing this is the most redundant thing I've ever done, and yet I also feel that it needs to be said, because it seems some people just don't get what they're doing, or at least I hope they don't (some do and are doing it on purpose but there's trolls everywhere so there's no point in even discussing them).
One thing they told me when I dabbled into computer science back at university was that 80% of the bugs only take 20% of your time to fix. That's why sometimes you see issues persisting for very long times, not because the devs are lazy or incompetent, but because there is usually a priority list of problems, with the severe-but-easy-to-fix ones always taking precedent and the not-game-breaking-but-difficult-to-solve problems being last line.
When it comes to levelling the Priest Class from 1-60 fast, XP grinding locations is only half the battle. You will need to make sure your weapon does enough DPS so that you can clear these mobs fast enough, it should also be noted that monster should be around your level to make sure to gain the 100% XP Reward. The Level your character should be before you start that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].
As someone who's leveled enough Alliance and Horde characters to fill multiple accounts, it remains to be seen whether replaying content I've seen many times before will keep my attention in the long term. But even the thought that it might suggests that for many people, this could represent a novel experience compared to the modern game, something at least worth a try.

The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
This is, in my opinion, the largest change that WoW Classic will have over Vanilla, and it’s something that simply can’t be undone. Back in Vanilla, guilds were very secretive over strategies of how to correctly defeat a boss. Videos of boss kills were virtually non-existent,and strategies on how to itemize and play various classes and specs were hard to come by, especially for newer players. This, in addition to the unforgiving raid requirements and difficult content, lead to a lot of the player base never really getting to see a lot of the endgame content. Those that did rarely ever did so efficiently, and it wasn’t uncommon for the best guild on any given server to take months to complete a raid tier. There is absolutely no way that this happens in Classic. The raids in Vanilla are very much a solved system by now. Every raid, and every boss and trash pack inside, has been thoroughly strategized and talked about to death over the last 14 years. Rest assured even if you and your friends never played Vanilla, someone in your raid party will know exactly what to do on every boss, exactly when the trash packs are going to respawn, and exactly what buffs and gear to get to prepare. That certainly doesn’t mean thatClassic raiding will be a cakewalk, but it will be different than how the majority of people stumbled through the content.
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With the Classic beta now out it seems every related article somehow manages to spark the eternal war of "Vanilla was the best WoW sucks now" and "lol nostalgia goggles, Vanilla sucked, enjoy your two weeks of Classic". I have to say, even though I understand the principles behind the battle and the reasons people behave and talk this way... I actually REALLY don't get it on a deeper level.
Oct 8 New Player Terms and Abbreviations Greetings and welcome to Warcraft! As a new player you may have seen many acronyms and abbreviations, this short guide (using information from oflegends with full permission) should be helpful in your quest to understand what the heck people are saying :) If anyone notices any missing from this list please let me know. General Terms AFAIK - As Far As I Know AFK – Away From Keyboard Asap - As soon as possible ATM – At the Moment BBS – Be Back Soon Bio - Biological function break (Bathroom, etc.) BS - Can mean either Blacksmith or Bull Poopie, depending on context BRB – Be Right Back BRT - Be right there BTW – By The Way BYO – Buy/Bring Your Own D/C - Disconnected (from the game) EULA - End User License Agreement, a legal document of most games ERP – Erotic Role Play FPS - First-Person Shooter (games), or Frames per Second (WoW) depending on context FYI – For Your Information FTL - For the Loss/Lose (meaning you dislike something) FTW - For the Win (meaning you think something is awesome) GG – Good Game GJ – Good Job GL - Good Luck GTFO – Get the Flip Out/Off GTG/G2G - Means either "good to go" or "got to go", depending on context GZ - Grats H/O – Hold on IDC – I don’t care (IDRC can also be used for “I don’t really care”). IDK – I don’t know. IIRC - If I Recall Correctly IMHO/IMCO – In My Honest/Humble Opinion/In My Considered Opinion IMO – In My Opinion IRL – In Real Life JK - Just kidding! LAWL - Laugh(ing) a Whole Lot LMAO – Laughing My (rear end) Off LMK – Let Me Know LOL – Laughing Out Loud Lul - A variation of "Lol", the letters don't individually stand for anything. MMORPG – Massively Multiplayer Online Roleplaying Game Newb – Newbie (A new person), not usually used to insult Noob – A generally insulting term for someone who is disruptive/inattentive. (Some players think newb and noob mean the same thing, and refer to newbies as noobs.) NP - No Problem NPC – Non-player character (a computer-run person in the game) NTY – No, Thank You Nub – Non-useful body. Most players simply throw this term around. Ofc – Of course OIC – Oh, I See OMG/zOMG - Oh my God/Gosh OMGWTFBBQ - Expresses total shock or confusion to the point of the brain being reduced to barbecue. OMW – On My Way OP – Original Post(er) (forums), Overpowered (class, spell, etc) Pls/Plz/Plox - Please PvE – Player versus Environment PvP – Player versus Player Pwn – Typo of the word “own”, usually used when someone is overwhelmingly defeated. "Pawn/pown" is also sometimes typed. ROFL – Rolling on Floor Laughing RP – Role Play (Usually PvE) RPPvP – Role Play Player versus Player Srsly - Seriously Sry/Soz - Sorry TL;DR – Too long; didn’t read TMI – Too Much Information ToU - Terms of Use, a legal document of most games Troll – Someone who intentionally provokes unfavorable reactions in others TY – Thank You w/e - Whatever WB – Welcome Back w00t! - Originally was a combination of the words "wow, loot!" But is now used just to express excitement. WTF - See below abbreviation; replace "hell" with less desirable word WTH – What/Who The Hell WTV – Whatever XD – A smiley face. Think of the biggest grin you can make.Kagara97 Oct 8
The priest was considered the best overall healer in vanilla WoW. Priests had the biggest selection of healing and defensive spells which could be used in various different situations. Due to this fact, Priests had an easy time finding groups and guilds. If you’ll embark on leveling priest, expect some random whispers from other players inviting you to join their group as a healer. Shadow Priests were also considered as one of the best duelists in the game boasting with serious damage and healing.
This is, in my opinion, the largest change that WoW Classic will have over Vanilla, and it’s something that simply can’t be undone. Back in Vanilla, guilds were very secretive over strategies of how to correctly defeat a boss. Videos of boss kills were virtually non-existent,and strategies on how to itemize and play various classes and specs were hard to come by, especially for newer players. This, in addition to the unforgiving raid requirements and difficult content, lead to a lot of the player base never really getting to see a lot of the endgame content. Those that did rarely ever did so efficiently, and it wasn’t uncommon for the best guild on any given server to take months to complete a raid tier. There is absolutely no way that this happens in Classic. The raids in Vanilla are very much a solved system by now. Every raid, and every boss and trash pack inside, has been thoroughly strategized and talked about to death over the last 14 years. Rest assured even if you and your friends never played Vanilla, someone in your raid party will know exactly what to do on every boss, exactly when the trash packs are going to respawn, and exactly what buffs and gear to get to prepare. That certainly doesn’t mean thatClassic raiding will be a cakewalk, but it will be different than how the majority of people stumbled through the content.
World of Warcraft Classic is currently in beta, which means some players are getting a chance to experience a much older version of the MMO ahead of its release. WoW Classic is based on how WoW played in August 2006, back around update 1.12. Back then, things were different. Tauren hitboxes were much larger, sitting could cause certain combat effects to not trigger and completed quests were marked with dots and not question marks. Strange days.
Some even more advanced gold makers might also attempt to monopolize the market. It’s fairly easy if you have quite a bit of gold – just buy out every single item on which you want to have a monopoly on and then reintroduce it to the auction house with your new (and higher) price. However, it’s worth mentioning that monopolization tactic is risky business practice. But where’s high risk – there’s high profit.
You create a meta where you're constantly buying gold. Gold is very important in vanilla consumables are the difference between being a hardcore raider and being a casual. The notion that wow token doesn't create inflation is incorrect. By giving every player the ability to buy gold you're increasing how much gold your average player will have. the 1% rich player who has the ingame gold to buy these tokens was not trading with that gold. But now they buy ingame time and the gold that was sitting in their pocket is now being used to trade, buy items, herbs, etc. now there's more gold in circulation. Now everything costs a little bit more gold. And if you're a player who's not buying wow tokens with real life money you have to farm just a little bit longer to compete. That's why wow token is bad.
Good question. Me personally, when I use a new strat from somebody else, I always read thru the strat, and in the case I really need to level some pet, I then (likely) exclude strats that are mentioning things like “RNG”, “risk”, etc. But: I’m always happy (when using a new strat) when I see some detailed infos, so that I can estimate what is going to happen. But YMMV.
World of Warcraft: Classic might be just around the corner, so it’s about time to start preparing. We’ve already published a class selection guide, and today we’re focusing on the most important resource of the game, of course, it is gold. Many players who played World of Warcraft back in the day might remember the times when you needed to count every spent penny and the times when gold farmers roamed the Azeroth on their super expensive epic mounts. In vanilla WoW, gold was everything. And we’re here to help you save as much of it as possible. So, without further due, let’s dive in our World of Warcraft: Classic gold making guide.
Preface - I haven't played WoW for any length of time since quitting at the end of WotLK. I dabbled in the next few expansions, where it seemed gold was overabundant, not sure if that's what killed the gold farmers/gold bots/sellers, but I didn't seem to see any, or even think I might have a use for them. However, with WoW Classic, I can see a market for them to come back. Did Blizz ever put something in the game to eliminate this after WotLK, or was it the gold abundance that destroyed their market. If not, I see the gold sellers and websites coming back.
The main topic for Classic at the moment would be whether the game is actually harder or just has more redundant activities you have to do before doing the stuff that's really fun. This is actually a good discussion to have, and not just for WoW, but gaming in general. The main sticking point for now, as most people are on (relatively) low levels is the breaks between killing mobs, especially for mana users. In the beginning it's actually refreshing having to think about what you can and can't pull, not just running into a bunch of mobs and killing them in *insert current optimal time to kill Blizzard determined is the most fun*. The food/drink breaks after a few (or even one) mobs provide time to actually look around the scenery and the mobs you're facing, and while there isn't much strategy involved at these levels, you still at least pretend to plan out how you're going to get to that quest mob without being killed by the 4 random ones surrounding them. Not being able to pull whatever mob you want, and actually having to check what mobs are there when you don't have interrupts yet (casters tend to be a nightmare) is definitely more difficult in a real way than what we have today. As a caster, having to actually think about which spells to use based on mana cost (and perhaps even using lower ranked ones) is definitely more difficult and requires more engagement with your character than we have in modern WoW.  

Things like Tauren melee reach being bigger, which is something I experienced going away live during Black Temple Illidan progression (at least for that particular encounter), is confusing to players as it's a significant advantage over other races in some instances. No quest tracking is another apparently confusing issue, as many Mankirk's WIfe seekers well know, and there's a whole lot more where that came from:
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