Additional information for residents of Quebec only: The regular annual applicants of a Triangle credit card is 22.99% for cash transactions and related fees and 19.99% for all other charges. Some applicants may receive a higher or lower regular annual rate depending on a credit evaluation. The minimum payment is the sum of (a) interest and fees shown on your statement, (b) the greater of any amount past due or any balance over your credit limit, (c) the amount of any equal payments plan instalments then due, and (d) $10. Balances under $10 are due in full. For residents of Quebec, the period between the statement date and the due date for payment is 26 days. The billing period covered by each statement can be from 28-33 days. No annual fee. Examples of borrowing costs (rounded to the nearest cent) assuming that all charges are purchases bearing interest at the regular annual rate of 19.99%, a 30 day month, no charges made on special payment plans and no other fees, additional payments or other changes are:
This is definitely why we do a beta test. We can also do things like reset the realm at a busy time like 4:30pm PDT to try and find the source of a certain issue where a crocolisk is losing it’s brain due to how multiple processes are interacting and mirroring code to form a cohesive world. There were similar types of issues like this back in 2004 but we wanted to try and resolve this one before the weekend for the folks who are testing. (Blue Tracker / Official Forums)
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Occasionally it's also been proposed to re-randomize all the gear. We didn't have best in slot lists back then. People weren't starting out as a fresh level 1 character with a complete list of which dungeons to run at 60 in order to gear as quickly and efficiently as possible. Now, all that data is available. If gear were re-randomized then all of those lists would become useless and thing would be close to how they were. Which is a more important part of the "vanilla experience?" the fact that item X from boss Y has exactly Z stats on it, or the voyage of discovery? Personally I think that voyage is way more important. Do you remember how many points of which stat on the ring or whatever that Darkmaster Gandling drops? I don't. Would it kill your experience if the BiS for every class were in a different dungeon so people had to actually play to figure it out rather than simply consult a spreadsheet? I don't think it would. For that matter, it probably wouldn't be a bad idea to handle it intelligently so that the better gear is in later dungeons. I remember there because some weird cases where level 40ish gear was better than anything that dropped in level 60 dungeons.
For example, the Azure Whelpling belongs to the Dragonkin family. However, it has Beast, Magic, and Elemental abilities in addition to a Dragonkin attack. Different attacks are strong and weak against different family types. Having a diverse spell selection might increase your chances of being prepared with a strong attack against an opposing team.
On March 23, 2018, Zygor Guides announced that they would end support for their ESO guide. Later, via answers given on the forums, they confirmed they would not add a leveling guide for Summerset. Their guide is Public Domain with Zygor's blessing for the community to create guides. So I took it upon myself to create a Summerset guide for the ESO community.

A new quest will pop up once your first pet reaches level 3. It will send you to either Audrey Burnhep in Stormwind or Varzok in Orgrimmar. These trainers will offer a quest chain to battle specific Pet Tamer NPCs on each continent. Defeating each of these NPCs will reward a nice chunk of experience for your pets, as well a Sack of Pet Supplies (which has the chance to drop the Porcupette companion, among the always-useful pet bandages).
Through out the game, the quest log will be capped to 20 many times.  The guide makes use of maximizing the total amount of quests you can accept at once.  Because of this it is important to follow the guide exactly and only accept quests if the guide tells you to so you won't run into issues not being able to accept a quest.  If you do accept a quest that is not listed in the guide, write it down because you may need to abandon it in order to keep following the guide if your quest log is full.
When it comes to levelling the Priest Class from 1-60 fast, XP grinding locations is only half the battle. You will need to make sure your weapon does enough DPS so that you can clear these mobs fast enough, it should also be noted that monster should be around your level to make sure to gain the 100% XP Reward. The Level your character should be before you start that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].
I recreated my very first character -- a human warrior, because in the last-push alpha test I joined in 2004, there was no Horde -- and logged in. Immediately, I was surprised by how good the graphics actually looked, for being 15 year old textures-on-polygons. Warcraft's bright colors and cartoony aesthetic continue to this day, so all the increased resolution and better-contoured characters in Lordaeron don't really change the game's visual aesthetic.
The original World of Warcraft was released in 2004, and World of Warcraft Classic aims to recreate the state of the MMORPG before its first expansion, The Burning Crusade, was rolled out in January 2007. Previously, players looking for a “vanilla” version of the game were only able to experience it on custom servers such as Nostalrius, which Blizzard shut down in 2016 to protect its intellectual property.

Learned this today: posted a comment, came back later to see if there was any feedback, reloaded the page: the page posted a copy of my comment. That was not what I wanted. I just wanted to check if my comment was posted and if there were some responses. I did not want to post a copy of my comment from 5 hours ago. And, a humble guess, I think the majority of the users are not expecting such behavior either.
I consider myself a purist in that I would prefer classic to be released as close as possible to the original. Where that is on the spectrum of patch content will be up to blizz. I'm also not vane enough to believe that any single state of the game is the "Ideal" location we should be aiming for. There is common ground that we can agree on, and I would welcome more than a few changes as long as they are made in the spirit of keeping classic on the vanilla rails.
Four groups of Zygons attempted to make Earth more like Zygor: those who arrived in the 12th century (TV: Terror of the Zygons), those that arrived in the 16th century and plotted to invade in the 21st century (TV: The Day of the Doctor), those that arrived in 1909 (PROSE: Sting of the Zygons), and those that arrived in the late-20th century. (HOMEVID: Zygon: When Being You Just Isn't Enough)
For the duration of the fight, creatures in the immediate area will not be visible to you (but they may still attack you if they wander too close). Keep in mind that other players will still be able to see you and attack you if you are eligible for player vs. player (PVP). Other players will also be able to view your pet battle in real time, including the pets involved as well as their health as the match progresses.
If the end game feels miles away, and min-maxing is difficult because frankly, you're gonna take what you get and like it, then the focus of the game changes completely. Suddenly it's about the experience of leveling again, and hanging out with friends, and chatting with people in Goldshire (well, for purely innocent reasons anyway -- the Moon Guard server's Goldshire crew still does plenty of chatting).
Dec 28, 2016 Better Living through Technology!(new2macros) *note: this guide is for people who haven't used macros or advanced keybinds and want to try. Macros are basically 'super buttons' that you can create in order to use multiple abilities and spells from the same button. This means even if you have 15 different abilities, you can key them all to 3-5 buttons. With macros you can do things like: 1) have all your buff spells on one button 2) 'hide' abilities that you don't use very often so they only show when you need them 3) 'group' similar abilities so that, for example, all your commonly used melee skills are on one button 4) maximize your rotation so that you're always one step ahead of the GCD Macros are great, but there are a few limitations: 1) complicated! -learning macros takes a good chunk of time. It's only something I've been able to do since my work gives me some 'free time' to cruise the UI/macro forum. 2) software limited -While very powerful, there is potential to abuse macros so that, for example, you could hit one button and your character would kill every mob in range (eventually). This potential for abuse has cause blizzard to put some powerful limitations on macros. More about this later. 3) the One Button rule -each macro button can use only one ability each time you press the button. You can code this so that it will use a different ability each and every time you press it (and on a different target!), but you can't press the button once and, for example, have it cast all 5 self buffs on you. I don't even know where to start?! To get started with macros, it's very simple. Just log on WoW and type /m. This brings up your macro box, where you just have to hit 'new' and the game will prompt for a name and an icon. I recommend that you leave the icon as a question mark. (?) The question mark means the game will automatically pick up the picture of the ability that the macro will use. My First Macro For your first macro lets just replace a normal ability you use on your bar in combat. I'm going to use paladin abilities here, but you can replace them with whatever ability you like. So to make my first macro, I went to the /m menu in game, picked a new macro, and gave it the question mark icon. Then I click on the icon, click on the empty box, and type: /cast This is the basic core of every macro. It's basically like the verb in a sentence. You can use different 'verbs' (called slash commands) but this is probably the most popular. Since I want this macro to cast Hammer of the Righteous, I simple type that in after the /cast. /cast Hammer of the Righteous And pow! I'm done! If you drag this onto your bar and hit it a million times, you basically have the paladin protection spec in a nutshell (lol). However this doesn't really give you any extra functionality over a normal keybind. The next thing I'm going to do is make the macro heal a friendly if I have a friendly targeted, or if it's an enemy it will use SotR (shield of the righteous). To do this you add a conditional. This says 'only cast this spell if 'X' is true.' It looks like this (with a breakdown of the macro underneath): /cast [help] Word of Glory; [harm] Shield of the Righteous \__/ \____/\__________/\/ \____/\__________________/ verb-conditional---|---separator|----------------| -------------------ability---------conditional----Ability What this macro will do is check the status of your current target. A 'friendly'(help) value will cause my paladin to heal the target. An 'enemy'(harm) value will trigger the attack ability. If you can grasp macros thus far, you've already learned enough to make macros useful for you. Putting this on your bar will basically cut the number of keybinds you need by 1. Modifier macro commands Another handy feature you can use with macros is called a Modifier. This may sound familiar but it's possible to set a macro so that it will use a different ability or spell if you hold down control, alt, or shift. Here's a basic example: /cast [mod:alt] Seal of Truth;[mod:ctrl] Blessing of Kings;[mod:shift] Righteous Fury; Seal of Insight If you had this macro bound to 1, and you press 1, it would cast Seal of truth (and the seal picture would be on the keybind). Pressin ctrl would change the icon to blessing of kings and would cast blessing of kings if you pressed ctrl-1, etc....Raygecow149	Dec 28, 2016 

Hey folks! I’ve got a small update here to help quell some of the rumors and let you know where we are at for WoW Classic. We recently began a phase of internal employee alpha testing. The new build data that many of you have been discussing over the last few days is simply part of this process. Phases like this allow us to test out the game content along with other functionality that will be used in the live game, like logging in through the Blizzard Battle.net 175 App.
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