The next biggest  problem (after time) is deciding the format it should take.  It seems to me, these quests will mostly be done while running around doing world quests.  Since we can't  predict what order someone will have world quests show up in, it is impossible to decide what order to put the quests in.  Should it be one guide for all of Horde Kul Tiras and one for Alliance Zandalar, or one for each zone?
Ragefire Chasm- won't be able to enter it till level 15 I believe. If this is your first horde toon though I'd honestly recommend leveling with the quest and without heirlooms or a guide. For me personally I've never gotten attached to a character who I spammed dungeons with and normally I quit them around 60 because I can't be bothered with the toon anymore. Can only kill so many loot piñatas before I get sick of it.

Then I made my way inside the cave in Stillpine Hold to complete the last half of the quests: inspect the blood crystals, kill Chieftain Oomooroo, the 9 Crazed Wildkin, and The Kurken. Only it took me a while to get to the cave. I didn’t know the quest was inside the cave so I tried using the waypoint to find the location, but it directed me on the other side of the mountain. Which was quite far from the cave.
I've isolated the issue to BanditUserInterface/BUI_MiniMap.lua lines 173, 174 within the function BUI.MiniMap.Show(). When Bandit sets up the minimap, it looks like this method makes a global call that effectively imposes itself over every other Addon including the Zygor guide. And if I'm not mistaken, the main map itself dubs as the mini-map, which may explain why it's constantly appearing.
Without fail you must build an army. Sometimes, you must pause construction while you earn more gold in order to upgrade buildings or increase your skill level. But don’t forget that once you reach a gold level of 40, you will start earning 7 points instead of the original 10. Once you reach the limit – 70, you’ll start earning just 4. Many players never exceed the limit of 70, and I don’t recommend you do it until you develop on a micro level.
AddOns (sometimes called addons, add-ons, or mods) are collections of Lua/XML code that augment, modify, or replace World of Warcraft's default user interface. Addons vary greatly in scope and size — they may display information not presented at all by the default UI, add functionality to the default UI (e.g. additional buttons you can press to do things), modify the default UI's appearance (e.g. by changing colors or positions of UI elements) without changing its functionality, or even replace the default UI entirely. 

Since it's like a premium version and it's not modifying game files it gets by somehow. I personally hate Zygor's guides and always have, it's just personal honestly. I understand some people like his guides and have no problem paying for them but I personally hate the idea of charging someone for an addon that - as this post points out - has plenty of bugs in it. These were fixed last week and if I'm paying cash for an addon I want that addon bug free and not causing a hassle and taking my time away when I could be doing a better job without an addon at all.
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Now if there was a quest chain that I found to be a lot of work, it was The Prophecy of Akida. In those series of quests, I had to learn the language of the Stillpine furbolgs to help them reclaim Stillpine Hold. To complete the quest, I had to find four totems (Totem of Coo, Totem of Tikti, Totem of Yor and Totem of Vark) located in different parts of Azuremyst Isle. Along the way I encountered a lot of aggressive NPC’s. At one point, I was even simultaneously attacked by at least three of them. Needless to say, it was the second time I died in the game.
Level your hero. You need to start leveling him from the moment you have 2-3 units. This isn’t necessary. If you have KotG, DH, BM, FS, or AM you don’t even have to wait for units. However, with the help of units, your hero can very easily overcome creeps. Among players there is a certain understanding – creeping. Creeping is the destruction of neutral units in order to gain experience. If you kill a creep you earn gold. A gold number and a plus sign will appear on the screen. Sometimes, you need to kill them in order to earn more gold for building purposes.
Since it's like a premium version and it's not modifying game files it gets by somehow. I personally hate Zygor's guides and always have, it's just personal honestly. I understand some people like his guides and have no problem paying for them but I personally hate the idea of charging someone for an addon that - as this post points out - has plenty of bugs in it. These were fixed last week and if I'm paying cash for an addon I want that addon bug free and not causing a hassle and taking my time away when I could be doing a better job without an addon at all.
A few years ago a wow promotion came out that gave you a FoS for leveling a character from 1 to 20. So i started leveling a Horde rogue since i'd never played Horde (and i've played since vanilla), and the fun I had experiencing the "other" side was super fun and nice and I actually saw a lot of cool stuff and actually sorta-kinda got that old "vanilla" feel of exploring things for the first time.
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