If you're in a big hurry to hit the end do these two things, run each dungeon at least once and complete the quests inside them, dungeons give HUGE amounts of experience for their quests last I knew and que for a battleground every so often. While it's not the fastest leveling, it mixes things up a bit and gives you a break from the grind, and if you're not crazy into the story it's a huge grind.
I only subscribed about 2 days ago after coming back to WoW after 6 years. The game has changed so much since I left right around the Cata release. I decided to start fresh on a new server. I still had all my old links and logins to places like Curse, WowInterface, etc. Loaded up all the addons I had favorited years ago (of the maybe 1/3rd that were still maintained). Got to level 20 in a few hours of playing. Had to look a bunch of stuff up.

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The next biggest  problem (after time) is deciding the format it should take.  It seems to me, these quests will mostly be done while running around doing world quests.  Since we can't  predict what order someone will have world quests show up in, it is impossible to decide what order to put the quests in.  Should it be one guide for all of Horde Kul Tiras and one for Alliance Zandalar, or one for each zone?
On March 23, 2018, Zygor Guides announced that they would end support for their ESO guide. Later, via answers given on the forums, they confirmed they would not add a leveling guide for Summerset. Their guide is Public Domain with Zygor's blessing for the community to create guides. So I took it upon myself to create a Summerset guide for the ESO community.
Now if there was a quest chain that I found to be a lot of work, it was The Prophecy of Akida. In those series of quests, I had to learn the language of the Stillpine furbolgs to help them reclaim Stillpine Hold. To complete the quest, I had to find four totems (Totem of Coo, Totem of Tikti, Totem of Yor and Totem of Vark) located in different parts of Azuremyst Isle. Along the way I encountered a lot of aggressive NPC’s. At one point, I was even simultaneously attacked by at least three of them. Needless to say, it was the second time I died in the game.
Professions skills are split between expansions now, you'll have a separate skill bar for each expansion. There are still 950 profession levels in total, just that there is no one single progress bar with 1 to 950 for it anymore. Instead, there are 8 separate progress bars. (The only exception is Archaeology, because it will still have a 1-950 progress bar)
The best part about the guides, though, is that you won't be sidetracked by various other quests. For example, if you're a dwarf questing through Eastern Kingdoms & get that random quest that takes you to Feralas, Zygor will keep you on track by putting that Feralas quest on the back burner while you keep chugging through the main storyline in Eastern Kingdoms.
After my purchase of Zygor Guides, I have made a discovery of the option to manually install the package given to the customer by a link. I sent the link to my friend, and he got the most recent version of the addon. This greatly surprised me, in which case I decided to tell the fellow members of Se7en Sins this exploit. This is completely legit, no scams, no jokes, please keep this discreet as possible so that the administrative team does not fix this exploit for your benefit of not having to purchase the addon like I did.
Then I made my way inside the cave in Stillpine Hold to complete the last half of the quests: inspect the blood crystals, kill Chieftain Oomooroo, the 9 Crazed Wildkin, and The Kurken. Only it took me a while to get to the cave. I didn’t know the quest was inside the cave so I tried using the waypoint to find the location, but it directed me on the other side of the mountain. Which was quite far from the cave.
It showed what items were on the rise, which ones were stagnant, and which ones were going down. I don't know how accurate it is since I am not familiar with my realms AH yet. I put some things on the AH with the Zygor suggested price and sold about 5k worth of stuff (I had a ton of MoP gems/herbs sitting around). I did use TSM suggestions as well and for the most part they seemed pretty close. But I did do an AH scan with Zygor before posting.
Some addons are standalone, and are able to run without any additional addons being installed; others can require certain other addons to be installed to work at all, or integrate with other addons to provide additional functionality. Collections of addons that have been put together to form a coherent user interface are sometimes referred to as UIs.
Since the latest update, my map display no longer shows where I have been. If I turn on a mini-map add-on in addition to Zygor, it will show up just fine on the mini-map yet not on the full size map. Otherwise, with only Zygor or with Zygor + other add-ons, it will only show wayshrines as having been discovered. Everything works fine without Zygor. I'd like to keep Zygor if possible but I am clueless about how to fix this issue. Anyone have any ideas?
Try not to have your hero killed in battle. It is always better to leave and heal instead of losing your hero. If you lose your hero, you’ll lose money. The higher the hero’s level, the more you paid. Second, summoning another hero will take time, which also depends on the hero’s level. If your hero dies, your army will be left without a leader, this will ultimately lead to your defeat.
Disable alpha versions in your Curse client if you do not want multiple updates per day. Make sure you check main download preference as well as DBM's individual download preference. You could have primary method set to release and dbm still set to alpha. Right click on DBM itself in curse client addon list and set it to release/beta to avoid the daily updates.
Well, I never have tried that before - dungeon leveling. Last time I leveled a character, I used the Zygor guide, and what I liked about that guide was how intelligent it was. It would tell you to take specific quests, and would skip you over other quests. The idea is that some quests take more time than they are worth, and that doing some others are the most efficient route. Well, I'm level 5 right now. It's been a long time, but what's my first dungeon? And at what level might I do this?
We push multiple alpha versions to Curse on an average day, these versions may contain important new features or bug fixes for the bleeding edge raid content... These versions are tagged as alpha, so they will not be downloaded by default. Set your Curse client to update to alpha if you want these latest versions (but they may contain bugs, downloads tagged as "Beta" or "Release" are more stable)
Level your hero. You need to start leveling him from the moment you have 2-3 units. This isn’t necessary. If you have KotG, DH, BM, FS, or AM you don’t even have to wait for units. However, with the help of units, your hero can very easily overcome creeps. Among players there is a certain understanding – creeping. Creeping is the destruction of neutral units in order to gain experience. If you kill a creep you earn gold. A gold number and a plus sign will appear on the screen. Sometimes, you need to kill them in order to earn more gold for building purposes.
So far it seems like the guides direct you to the easiest/best way to get stuff done. The waypoints they use are better than some other places because it tells you how to get to a certain place rather than saying "Go to X place" it says "Go out of the building and down the path" then once you do those things it says "Go kill X mob Y mob and Z mob until you have A items". It has given some pointers too for an area it was like "If you kill a lava thing it gives you a buff so you can walk on the lava" so it tells you to kill some lava things (JC quest in WoD)
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