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A handful of us donated to Whoknowsit to so he could buy ALL the upgraded guides for MoP for all of us. That was an investment into THIS community not into torrents or into any other. We want it to remain safe for us to continue to use. Whoknowsit is smart enough to know what to look for to take out Zygors' tracking info, but he knows he is NOT perfect. That is why he is STILL careful.
Well, I never have tried that before - dungeon leveling. Last time I leveled a character, I used the Zygor guide, and what I liked about that guide was how intelligent it was. It would tell you to take specific quests, and would skip you over other quests. The idea is that some quests take more time than they are worth, and that doing some others are the most efficient route. Well, I'm level 5 right now. It's been a long time, but what's my first dungeon? And at what level might I do this?
The best part about the guides, though, is that you won't be sidetracked by various other quests. For example, if you're a dwarf questing through Eastern Kingdoms & get that random quest that takes you to Feralas, Zygor will keep you on track by putting that Feralas quest on the back burner while you keep chugging through the main storyline in Eastern Kingdoms.
The waypoint directed me down the path to where plenty of aggressive enemies lurked around. After killing a bunch of them (successfully stayed alive this time!) and circling around with my moth, I wasn’t able to find any pet to battle with and complete the quest by the trainor. The Zygor viewer couldn’t provide a clear tutorial on that either, so I had to abandon it.
Edit: the version from wow-curse seems to be a trial. To get the real one u have to download it from http://wow-pro.com/. Then u will not find un unzip or extract all option, but u get a link further on their page to a windows page that informs u of 2 ways to unzip. So i learned that u can also unzip by double clicking on the folder. For certainty i double clicked on every folder i could find, and then put the whole bunch into interface/addons in WoW. And it works ok now.
TSM v4.6 has been released! If you are running the TSM Desktop Application (and have TSM4 installed), you will be automatically updated momentarily. Otherwise, you can download directly from our site here: https://www.tradeskillmaster.com/install (or wait for it to show on CurseForge/Twitch – which may take a few hours). Changes * Added a new “baseitem” keyword which can be used as a price source paramater in custom prices (i.e. “dbmarket(baseitem)”) * Made some optimizations to group-based Shopping scans to not scan items with invalid max prices * When posting via Shopping, you can now easily change the variation of the item being posted * Linking an item into shopping will now prompt you to sell that variant by default when posting * Multiline edit boxes will now scroll with the cursor to make it easier to edit large strings * Fixed a bunch of issues with relationships across operation settings * Fixed disenchanting rates for scaled items * Fixed an issue where WoW would freeze while using various TSM UIs * Fixed various issues with using the Banking UI to move items in and out of the guild bank * Fixed a bug with importing while “Moved already grouped items” was disabled * Fixed a bug where importing a list of items was creating a new “Imported Items” group * Fixed a few issues caused by the recently-mapped global prices * Fixed a minor typo in the tooltip settings UI Known Issues http://support.tradeskillmaster.com/display/KB/TSM4+Currently+Known+Issues read more
Often the name modification (or "mod" for short) is used interchangeably with AddOn. More specifically, a mod is a third-party AddOn that alters or enhances some aspect of the game's interface. Mods can perform a wide variety of tasks, including adding new buttons to the screen, altering the built-in player and party frames. In extreme cases, mods completely supplant the standard game's interface, usually offering more advanced functionality.
So far it seems like the guides direct you to the easiest/best way to get stuff done. The waypoints they use are better than some other places because it tells you how to get to a certain place rather than saying "Go to X place" it says "Go out of the building and down the path" then once you do those things it says "Go kill X mob Y mob and Z mob until you have A items". It has given some pointers too for an area it was like "If you kill a lava thing it gives you a buff so you can walk on the lava" so it tells you to kill some lava things (JC quest in WoD)

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Yeah. I realize ahead of time that you're completely correct. Unfortunately, I'm a type A personality and always in a rush to get to what I perceive as my goal. Actually I would have just bought a 100 character but I did that with a paladin and it took me a month to figure out how to play the damn thing. I will say that this has been a different experience. I love this warlock. Even with heirlooms.
The next biggest  problem (after time) is deciding the format it should take.  It seems to me, these quests will mostly be done while running around doing world quests.  Since we can't  predict what order someone will have world quests show up in, it is impossible to decide what order to put the quests in.  Should it be one guide for all of Horde Kul Tiras and one for Alliance Zandalar, or one for each zone?

No he's just not paying attention. The wanted quests are built into both the leveling guides and the "Zandalar Forever" achievement guide. They aren't in the rep guide because they are not repeatable and by the time you hit max level they should be done. You'll also notice the rep guide doesn't contain every single possible completable quest that rewards rep. It is designed to focus on repeatable objectives, world quests, large quest lines, and missions.
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